Thursday, 21 April 2016

BA1B task 2

Our next task after creating basic shapes was to  focus on UV mapping and basic colouring. To speed the process up, our lecturer had already pre-made the shape so we learnt how unwrap it into a flat base then bake it to generate a normal map. After that we took it into Photoshop, where we learnt how to apply basic colour to various sections. I decided to give my barrel a retro/cartoon like theme. we then imported the map back onto M
aya and applied it to the existing 3D model. If I had more time I on this project, I would definitely revisit it and make the barrels appearance look more realistic.

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