Even though I had an Insect outline and position, I was not entirely satisfied with it and decided to make something similar but look a lot more realistic so that you could actually visualize the creature in the game. To do this I did not use any black outlines and instead made everything colour using shades to show light and dark areas allowing it to look for 3D. I also took reference from a concept art of a giant Millipede that was used from a game called Gryomancer. Using my previous ideas and slight appearance references from the millipede, I produced a variety of colour iterations showing the the insect in an adaptive form to its environments e.g. Brown- Earth, Green-Nature, Blue- water/darkness.
Thursday, 12 November 2015
Colour iterations
Even though I had an Insect outline and position, I was not entirely satisfied with it and decided to make something similar but look a lot more realistic so that you could actually visualize the creature in the game. To do this I did not use any black outlines and instead made everything colour using shades to show light and dark areas allowing it to look for 3D. I also took reference from a concept art of a giant Millipede that was used from a game called Gryomancer. Using my previous ideas and slight appearance references from the millipede, I produced a variety of colour iterations showing the the insect in an adaptive form to its environments e.g. Brown- Earth, Green-Nature, Blue- water/darkness.
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