Friday, 13 November 2015
Final Concept
Colour Iterations and Character Sheet
In the end, I decided to develop the overcoat iteration, leading me to try it with 4 different colours to see which one works the best. In the Georgian times, troops from neighboring countries may have looked the same but it was their colour that defined them from their enemies. I went for 4 very stereotypical colour schemes at that time so that the soldiers nation could easily be identified e.g. Red and White- Redcoat- British.
After that I began to think more about the story of The Tinderbox and how my Georgian character would interact inside it. I took the opening extract from the story and briefly highlighted parts of it so that I can visualize them on my character sheet:
SOLDIER came marching along the high road: “Left, right—left, right.” He had his knapsack on his back, and a sword at his side; he had been to the wars, and was now returning home.
http://www.hca.gilead.org.il/tinderbx.html
extract taken form Hans Christian Andersen’s: The Tinderbox
After that I began to think more about the story of The Tinderbox and how my Georgian character would interact inside it. I took the opening extract from the story and briefly highlighted parts of it so that I can visualize them on my character sheet:
SOLDIER came marching along the high road: “Left, right—left, right.” He had his knapsack on his back, and a sword at his side; he had been to the wars, and was now returning home.
As he walked on, he met
a very frightful-looking old witch in the road. Her under-lip hung quite down
on her breast, and she stopped and said, “Good evening, soldier; you have a
very fine sword, and a large knapsack, and you are a real soldier; so you shall
have as much money as ever you like.”
“Thank you, old witch,”
said the soldier.
“Do you see that large
tree,” said the witch, pointing to a tree which stood beside them. “Well, it is
quite hollow inside, and you must climb to the top, when you will see a hole,
through which you can let yourself down into the tree to a great depth. I will
tie a rope round your body, so that I can pull you up again when you call out
to me.”
“But what am I to do,
down there in the tree?” asked the soldier.
“Get money,” she
replied; “for you must know that when you reach the ground under the tree,
“Have you got the
tinder-box?” asked the witch.
“No; I declare I quite
forgot it.” So he went back and fetched the tinderbox, and then the witch drew
him up out of the tree, and he stood again in the high road, with his pockets,
his knapsack, his cap, and his boots full of gold.
“What are you going to
do with the tinder-box?” asked the soldier.
“That is nothing to
you,” replied the witch; “you have the money, now give me the tinder-box.”
“I tell you what,” said
the soldier, “if you don’t tell me what you are going to do with it, I will
draw my sword and cut off your head.”
“No,” said the witch.
The soldier immediately
cut off her head, and there she lay on the ground. Then he tied up all his
money in her apron. and slung it on his back like a bundle, put the tinderbox
in his pocket, and walked off to the nearest town
http://www.hca.gilead.org.il/tinderbx.html
extract taken form Hans Christian Andersen’s: The Tinderbox
In this particular instance, I have made the which an anonymous
form of evil that the soldier would have to fight in the video game to pass through to the next level.
Face Itterations
Soldier Itterations
To get the scaling and perspective right for the character costume, I decided to look briefly at a mans anatomical structure. Along side that I looked at different European skin tones so that the character and be slightly more identified by his race as well as his uniform. Next I looked at a selection of low ranking uniform which a common soldier at that time would wear. I decided to keep the iterations simple by only using 4 colours so that the viewer can focus on the change in uniform rather than its colour.
Character Silhouettes
For my final project for this unit, we had to visualize a character from Hans Christian Andersen's "The Tinderbox"in the style of a particular era. I was assigned the Georgian Era (1714-1837). After reading the story and listening to the audio book, the character we I could visualize the most was the main character- The soldier, so I decided to conceptualize him. Since the character is portrayed as a greedy person who desperately wants money and fame but can lose it easily. I imagined the soldier in a low ranking position in the army, hence the eagerness to rise to royalty. My particular focus has been on Napoleonic foot soldiers such as one from Sharpe's Rifles. Since they spent most of their time fighting abroad and walking long distances, this would fit in well to the start of the story.
Thursday, 12 November 2015
Final Concept

To go with the Egyptian theme, I decided to try to recreate a bazaar style background so that it suggests that the item is used commonly by Egyptian sailors and traders. After struggling with the wall light texture, I needed more scenery, so I used palm trees to give the scene a rather peaceful tropical vibe. I am pleased with my final outcome because I think the light source has been used correctly, making the picture fairly realistic but artistic enough to make it seems as if it was in a game. If I had more time I would work more on aspects of the background so that the scene is a lot clearer explained visually.
Shape Iterations and Model Sheet
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